Profile Picture

Hi, I'm Aurélien

I'm a student in game programming who loves engine, low-level and graphics.

Currently doing a 6-month internship at Virtuos as Software Engineer
(since January 2026)
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About me

I am passionate about video game development, with a focus on engine and graphics programming. I'm all about performance critical code, low-level optimizations, and creating immersive experiences. I love diving deep into the technical aspects of game programming, from rendering techniques to physics simulations.

Languages

  • C++
  • C#
  • Java
  • HTML5
  • CSS
  • JavaScript
  • TypeScript
  • Python

Engine related stacks

  • Unity
  • Vulkan
  • Slang
  • SFML

Tools & Technologies

  • Git
  • TortoiseSVN
  • GitHub
  • Visual Studio
  • Visual Studio Code
  • CMake
  • Miro
  • Trello

Web & Database stacks

  • React
  • Next.js
  • SQLite
  • MySQL
  • PostgreSQL
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Current situation

  • Final year student at Creajeux in France France.
  • I am currently completing a 6-month internship at Virtuos Labs Montpellier in France France as Software Engineer.
  • Actively developing a custom 3D engine as my graduation project, aiming to deepen my understanding of real-time graphics and engine internals.
Creajeux Logo
Virtuos Logo
27 Sep 2025
Start of final year at Creajeux
05 Jan 2026
Internship at Virtuos begins
05 Jun 2026
Graduation project presentation
Now
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Project spotlight

Checkpoint

Checkpoint

C++20VulkanQtSlangEntity-Component-SystemMultithreadingReal-time Rendering
Nov 24-Ongoing
1

Checkpoint is a Vulkan-based C++ game engine designed around performance. It features an Entity Component System (ECS) architecture, custom shader modules using Slang and an intuitive and ergonomic editor built with Qt.

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Latest blogpost

I write about my experiences and learnings in game development, particularly in engine and graphics programming. My blog covers topics like rendering techniques, performance optimizations, and low-level programming insights.

Feel free to check out my latest post and explore the blog for more articles. I'm always looking to share knowledge and connect with fellow developers.